- Staff
- #1
It feels like the average criminal has drifted heavily towards the absolute worst kinds of behaviours for roleplay. All they do is wait until they have a reason to KoS you, without considering any actual roleplay, then they pull up in a supercar with a rifle and blast you down where you stand. It's lazy and boring. I get that you want the sweet org combat xp, but please, be more creative with the things that you do. You might have more fun.
Additionally, most of the high end orgs just have no class or roleplay to them whatsoever. Organisations are treated as clash of clans clans protecting each others bases or whatever instead of actually contributing to roleplay in any way. Why do the "special" forces do what they do? What meaningful personality seperates them from the "Paralake Ballas" or the "hoodrats", apart from the clothes they wear? How do they interact with each other outside of raiding? Usually just very petty or boring insults. There's no class, and certainly no attempt to create fun roleplay.
As soon as anyone in a given org gets a reason to kos cops, that whole org will just pull up and start shooting, causing large scale shootouts that usually lead to everyone dead, or another one down the line when the PD attempts to apprehend them again. Again, no roleplay whatsoever, just criminal orgs farming combat xp. Hostage situations are frankly a joke. Often times people assume because they have a hostage they are completely safe and cry in OOC when it doesn't go their way. Hostage situations are not initiated from a desire to roleplay a hostage sit, instead to further their goals in breaking out friends or stalling to shoot cops.
If anyone loses a raid (in general, but moreso on crim,) then they will scour their knowledge of the rules to find one little thing that the other party did wrong and then beg for a refund request on their $20,000 gun while they have $4,000,000 in the bank and a fully upgraded super car.
I was visiting a lovely roleplay church hosted by @Cody Sharpe, and during that time he talked about how he had been mugged or shot while trying to operate, and it really made me sad. It seems that a lot of criminals do not want to engage in any kind of meaningful RP, and instead will mug anyone who even steps over the arbitrary boundaries outlined in the mugging map, or raid those who don't.
It makes the server feel dead when everbody plays like this, because they're either hold up in a base hiding from cops, growing, or in situations that the average onlooker cannot interact with without being in violation of the rules.
People also forget that, you can just lie to cops? you don't have to leave the guy who you shot in the head for dead, you can call cops, lie, knowing that unless witnessed by a government employee they have no solid evidence, and then go about your day. Instead, people choose the very boring option of running away and shooting cops.
I've demonstrated to a few people now that good roleplay is not dead, you just have to be open to find it. I used the analogy "accept every sidequest" last night, and I think it is fitting. Go along with a lot of stuff, be mindful of being mugged and don't immediately jump to shooting people. It works wonders for the quality of experience you will have interacting with other players. You don't have to make money to have a good time, and indeed, being ok with losing things and sometimes surrendering to police is fine. @Caveric Jonson and @Oddy can probably attest to the hijinx I have gotten up to recently, and I had a lot of fun being arrested / trying to talk my way out of things with them.
TL;DR: do better criminals, be funnier and less greedy.