Criminal Roleplay is a joke

Roleplay in general is dead. I think that the reason for it is that it never leads to some kind of beneficial outcome, instead it is mostly haha funny moments. For roleplay to be encouraged as a crim you also need to have the right mechanics and rules.

Examples:

Using a hostage to rob the bank or help yourself escape after it? Not allowed, literally preventing any kind of roleplay situation that can come out of it in order to make the whole robbery not a shooting fest.

Engaging in drug deals? Not possible or profitable in any way. Criminals sell leaves with a cash register (where they also pay a tax on it), preventing any kind of criminal roleplay other than pressing E to buy said leaves.

Buying drugs from other people and creating some kind of a middleman economy so players don't have to go themselves and take the risk of being mugged because its too dangerous? Why would someone sell it to you, they can just carry a taurus, sell, maybe get shot, blackscreen and keep all of the money when they respawn.

In other words i think that there need to be some changes within some mechanics/rules. AFAIK there is currently a drug update in the works and I really hope that the roleplaying aspect of the gamemode is taken in to account there in a sense where it encourages it.
 
Using a hostage to rob the bank or help yourself escape after it? Not allowed, literally preventing any kind of roleplay situation that can come out of it in order to make the whole robbery not a shooting fest.
especially this. I think a bank raid should be a situation where you especially have to RP, instead of a fun shootout that you win 1/10 times. IRL if a bank raid comes to the point where there is a stand of with the police, the best thing for all parties isnt to shoot eachother, because both sides looses something there. Negotiations and hostage taking should play a big factor in the bank robbery.
Take for an example most fiveM servers. In those there most likely is a rule that states that you HAVE to have hostages in order to rob the bank, cus killing an entire police department is not realistic in real life, and almost impossible if your not a giga chad with the best gaming chair.
I mean the police in real life would do anything to prevent a bloodbath because that would be a disaster.
Also pls make it so that you can be outside the bank when robbing it.
 
Myself, @GP, @Maia and @peeps have had lengthy discussions on how we can improve the experience and deficit overall when it comes to criminal RP.

Most of the time it boils down to the groups and how they want to play; criminal groups want to min/max their experience in the game and want little to do with roleplay in general. They just want to battle with shootouts, and make as much money as possible; the RP is pretty secondary. This also applies to police who a lot of them just want the same thing. While I don't see this as ruining the gamemode, it can lead to poor RP quality

Really the only direction we can go in is to implement game-changing features, buffs and nerfs that stop groups getting too overpowered. It doesn't matter how many rules or worded directions we implement, if the actual game doesn't forcibly change the way someone plays then people will continue to take the path of least resistance.

Changing the way organisations work, putting growing limits on buildings and preventing certain combat actions are just some of the major changes we've implemented to try and make it more challenging and involving when it comes to combat and competitiveness.

As long as they don't break the rules whilst doing this then there's not much we can do on the RP front - it's up to the individual how they want the scene to play out. A lot of people's idea of 'RP' really isn't fun or engaging to people on the receiving end; like hostage situations that take far too long, kidnappings that have very unreasonable expectations, just to name a few.

Ultimately the gamemode is about shooting and being a crim or cop with passive elements involved; it's the environment we've set ourselves up in and will continue to be a part of. I'm hoping re-implementing the Monthly Spotlight will incentivise people to improve the quality of RP!
 
I'm hoping re-implementing the Monthly Spotlight will incentivise people to improve the quality of RP!
When it was around in the past the amount of shootouts and lack of RP was damn near the same as it is now so I’m not sure how you can think it’ll help if I’m being honest. Not trying to be rude but I feel like the monthly spotlight did not have an effect on producing more role play.
 
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