How can we revive?

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Total bans in result: 13182

edit:

GMOD release date: 29 November 2006

Todays date : 4 August 2018

2006 - 2018 with 13182 bans, lets say 1/4 of them are perma sooooo
 
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edit:

GMOD release date: 29 November 2006

Todays date : 4 August 2018

2006 - 2018 with 13182 bans, lets say 1/4 of them are perma sooooo
Im sure its the amount of bans given, not players banned amount.
 
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From what i've read all the posts and threads i can see that EVERYONE hates PD whitelist.

What i suggest is and yes it sounds brutal but we have to do this if you want changes in this community is:

To Boycott the PLPD by ether resigning or become inactiv to get auto demoted. Yes i know there are people who will not boycott the PD
but the smaller the PLPD members become the more inactiv the PD FORCE gets tho. What i mean is when there is a low people whitelisted
they cant basicly be cop 24/7.

So i suggest to somehow orginaze yourself to resign from ur spot or just become inactiv to get auto demoted. Yea and some people spend years
or months for their rank.


You can easly earn ur rank back by boycotting the goddamn PLPD whitelist and once its removed apply as supervisor like you guys did in the old version on PLPD.

There would be still high ranks who go through "supervisor" applications. And like everyone wanted the whitelist is removed.

So to make everyone happy. Once the whitelist has been removed. Keep those high ranks their position and give them the new cop to look for "Supervisor Applications" Or Whatever you could apply back in 2015-2014.

Im sick of people spamming "Perpheads is dead" "PLPD Destroying everything". If you want changed FIGHT for it. Like the black people fight for their goddamn rights you gotta fight to keep Perpheads active and enjoyable. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
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Tbf I really liked the partial whitelist we had before, where Officers weren't whitelisted but if you chose to pursue a career in the PLPD you could apply for it.
 

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I don't know if it's been said, more passive role-play additions. More things to promote it; the cash register - maybe a little handheld scanner or a form of POS to use in-game,
additions to the jobs that get very little acknowledgement such as firefighters, medics. Like instead of working consistently on the Police Department can we distribute resources to other jobs and sectors
 
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One way of doing it by having the same crafting menu's but make it so you can craft a full rifle with the stock on it instead of crafting parts.
I was thinking instead just make it so you can create every part like how you do refined metal, speed shit up so making guns doesn't make me want to hang.
 
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Tbf I really liked the partial whitelist we had before, where Officers weren't whitelisted but if you chose to pursue a career in the PLPD you could apply for it.


Yea look that sounds like a great system everyone is crying about this whitelist so im saying to grab onto hard ways to get this whitelist removed. Like you said if people want a career in the PLPD because some people play 24/7 Cop then let them do their career and let them apply but people who not apply gets normal cop without needed to be whitelisted.

Yes a higher % of massRDM but wow are you telling me that you are scared of some more massRDM's instead that the whole community dies and there will be no Perp ?

For such rulebreak shit we have mods/admins who keep their eyes out and if someone massRDM's then ban him ez. If you lost stuff because of that do a goddamn RR. Job finished.
 
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Tbf I really liked the partial whitelist we had before, where Officers weren't whitelisted but if you chose to pursue a career in the PLPD you could apply for it.
This is honestly the best compromise. My only addition that I would want is a more complicated entry quiz. Before the whitelist new players had to take a wicked easy 10 question test. The questions need to be a lot more complicated and more numerical. So maybe like 30 questions?
 
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I was thinking instead just make it so you can create every part like how you do refined metal, speed shit up so making guns doesn't make me want to hang.

Yes, please. Crafting becomes more and more a pain in the ass.

I cannot remember the last time bazaar had serious shops open with a wide variety of guns. These days there's maximum 1 shop open with various guns.

The problem with the crafting system is that the CRAFTER has to:

- Wait for 0% tax to buy materials, because a lot of costumers don't want to pay extra because you didn't
- Check the materials and make lists of what you need to buy AND of how much of each thing you are going to hold in your inventory for mass crafting because 300 item limit
- Drive, buy, store, repeat if you're mass producing which probably is the case since 0% tax isn't always there
- Choose between watching paint dry or clicking and clicking the right materials after the 100% meter fills up, both are annoying as hell anyway
- Assemble the parts
- Put it on a bazaar stand

All this for a 1k profit, because if you sell a gun for more than 1k than its crafting price the customers autistically screech at you and call your products overpriced shit. Like all that shit was worth 1k, hell no, I could go cop and in 10 minutes earn more.

I don't think I have crafted many guns since I ended the grind to lvl 125.

There's a HUGE problem with the server's economy if people prefer making casinos over selling guns. Because that's what bazaar is today and has been for months, a fucking casino.
 
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Yes, please. Crafting becomes more and more a pain in the ass.

I cannot remember the last time bazaar had serious shops open with a wide variety of guns. These days there's maximum 1 shop open with various guns.

The problem with the crafting system is that the CRAFTER has to:

- Wait for 0% tax to buy materials, because a lot of costumers don't want to pay extra because you didn't
- Check the materials and make lists of what you need to buy AND of how much of each thing you are going to hold in your inventory for mass crafting because 300 item limit
- Drive, buy, store, repeat if you're mass producing which probably is the case since 0% tax isn't always there
- Choose between watching paint dry or clicking and clicking the right materials after the 100% meter fills up, both are annoying as hell anyway
- Assemble the parts
- Put it on a bazaar stand

All this for a 1k profit, because if you sell a gun for more than 1k than its crafting price the customers autistically screech at you and call your products overpriced shit. Like all that shit was worth 1k, hell no, I could go cop and in 10 minutes earn more.

I don't think I have crafted many guns since I ended the grind to lvl 125.

There's a HUGE problem with the server's economy if people prefer making casinos over selling guns. Because that's what bazaar is today and has been for months, a fucking casino.
I made a suggestion back in the day with the idea that the genes couldn't allow you to be everything at once (Arms dealing, drug dealing) so gun prices could go up and you'd have to buy them if you didn't spend the genes to craft them but everyone called me a retard, too.
 
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Im sick of people spamming "Perpheads is dead" "PLPD Destroying everything". If you want changed FIGHT for it. Like the black people fight for their goddamn rights you gotta fight to keep Perpheads active and enjoyable. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Em you are taking this server abit to seriously lol. How can you compare people fighting for each others equal rights to "fighting" for a change on garrys mod perpheads. Either they do what the community wants or the server loses popularity lol.
 
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Someone set up a vote and see how many people would support the Idea in a partially whitelisted PD, I'm all for it. @JBirksy I can see where you are coming from about the RDM topic however when someone does that act it does not heavily impact the server nor the players as the Staff are very quick to put an end to it. Also, I think that there should be a guide page in-game on the F1 menu that has a description of each job and how said the player does that job as it is hard for new people to understand how each Job role is because let's be honest, most people tend to treat new people with a bad attitude(Not saying all people, SOME) so at least with a guide that is in-game it would be much easier for someone new to the server to Understand.
 
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It's hard to contribute anything majorly constructive given that I've been missing for a little while and I'm not as in touch with the community as I used to be. But these discussions are just too juicy for me to stay out of.

Is perp even dying?

I'd like to start by pointing out that when I started out the server's slots were significantly less then they are now and the player numbers were actually fairly similar to what we're seeing right now (or so I recall). In my honest opinion I really don't perp is 'dying', I think that roleplay and Garry's Mod as a whole became very popular around 2015, largely due to Youtubers playing TTT, DarkRP etc. With this momentum Perpheads and semi-serious / serious RP as a whole did really well.

Naturally any popularity like that is bound to fade away without proper maintenance and updates. Now obviously Fredy, Stephen and XQ have gone to great measures to keep rolling out updates, almost all of them being great and having a positive affect. But there always was going to be the bottleneck that is Garry's Mod's age and dated engine. Maintaining a server playerbase on a new and relevant game is hard enough, nevermind a 12 year old game that's barely still maintained.

As @ImperialWatch said, there are simply too many newer, more competitive alternatives around to keep that popularity. Again, call me an optimist but I don't think this means that Perp is dying, it just means that its popularity is experiencing an inevitable down-tick.

Is it the update's fault??

No. There has always and will always be controversy about certain updates or changes to the server, so people disliking the new drug system, player models or construction booklet is no different to people disliking the V2 office, or the new crafting system. The server didn't die back then because of it and it's not dying now because of it.

Is it because the community is toxic and gang wars are bad for OOC relationships?

No. Organisation and player rivalries have always been there and they have always leaked out into OOC relationships, I've been at the centre of so many. People have always made petty reports about people they don't like, or biased/spiteful Action Requests.

Is it because of zerg orgs?

The Belinsky Family
The Millionaires Club
Crecendo
Jarheads
Eddie Grey's Org (can't fukin remember)
MrLewis' Bowler Hat Org (can't fukin remember)

My point is that all these orgs at their height were organisations designed to powergrow as efficiently as possible and raid as many people as possible. But they were never OP. I can't remember how many times I've been at glassco/parker with a huge 15 man org and been absolutely sat on by a group of 3-5 semi-new players. The danish (Feng and them) did it to Jarheads all the time early on. The bikers did it to big orgs all the time.

Admittedly bigger organisations can make it intimidating and maybe even disheartening to newer players, but for me personally and all the people I started off with it was just motivation. Either motivation to become cop and get a nice juicy bust or to make my own org and try to compete.

Is it because powergrowing discourages good RP?

It's no secret that powergrowing doesn't create the best environment for Roleplay, but its also an essential part to the server's economy and criminal roleplay as a whole. Some of my fondest memories on the server are from grinding for my first >1mil car, and defending a base when it actually meant something and I had a stake in the situation. There's always been a shortage of good RPers especially good passive roleplayers, think the likes of Swiper, Prepper, XQ etc. Characters like this in the community encourage good RP from others but by design there's only so much passive roleplaying you can do on Perpheads.

Is it because of the PD?

Maybe. Although all these changes to the police department have definitely had a positive impact to those who enjoy Police RP and those who don't like losing raids, there needed to be a limit. Without this limit the balance of the gamemode changes and the entire dynamic changes too. Whether its a change for the better or for the worse is subjective, I'd like to think my opinion is fairly unbiased given that I enjoyed criminal RP and police RP way back when. I found it easy and enjoyable to alternate between police and criminal roleplay, this is not the impression I get right now, becoming a LEO seems far from easy and being able to dip in and out of the police roleplay seems straight up impossible. It used to be the norm that even leaders of big organisations would love a good bit of police RP as a break from powergrowing or raiding etc. It didn't used be so separated.

Although I feel that it is important that the PD have a high standard of entry as a police officer has a lot of power and can ruin a lot of roleplay experiences if executed improperly, its also important to have the role be as accessible as possible. I can say with absolute certainty that the only reason me, Swiper and Murtsley kept playing perp when we first started out was because of how accessible the PD was. It was also a great way to start out, given that by the time you wanted to explore the aspects of criminal RP you had a good amount of money and experience. I think it's undeniable that the police roleplay is one of the most appealing aspects of Perpheads, this should mean that it's as accessible as possible for new players wanting to learn the ropes etc.

The reformed PD had positive and agreeable goals, Jordan said it best

"I was tired of the Police Department being so 'throw away', everything you worked on just disappeared when you resigned from officer, I really wanted to change this and make things more permanent. " - https://perpheads.com/threads/police-whitelist.23687/

Roleplay having a lasting impact is never a bad thing, and will only increase gratification for players. However too much drastic change or focus on one aspect of the community can have a negative effect. More control over the PD has allowed for some really cool additions that undeniably make Police RP more fun, Dispatchers, TFU, New Patrol Vehicles, etc. But its important to note that although Police RP is a major part of this community it's not all of the community, and I believe that some of the aforementioned changes have had some drastic effects on the community dynamic. A big appeal of criminal RP for me personally used to be that it was actually an attainable goal to be able to commit a crime or two and get away with it. Likewise, a big appeal to Police RP used to be using intuition and trying to outsmart whoever was wanted. Now you can correct me if I'm wrong but the impression I get now is that it's just too easy for police, I realise that in real life this is the case also, but that doesn't necessarily translate to the best dynamic for the community.

Is it because of the server's Administration?

Probably not. It's not a new complaint that server rules and their enforcement are too strict or too overbearing. It's simply the nature of a serious-RP server, you need rules and proper enforcement to keep it fun. However, having said that there are certain areas of Administration that could be considered unnecessarily overbearing. Some rules seem just a little too aggressively worded and additions such as the construction booklet (although well intended) were simply too specific and strict in practice. Some examples of rules I feel are a little overbearing or even unnecessary:

nkQt3Qj.png


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I don't want anyone to think that this is an attack on the server's Administration team, I think they're doing a great job and from my POV the Admin team seems as strong and competent as ever. (Love u @Bean Can). In reflection some rule additions (especially forum rules) that were made whilst I was Senior were perhaps too overbearing. I think it's easy to succumb to the micro-managing pitfall when making rules that address specific situations or trends and I did it several times myself.

Got any suggestions then dickhead?

As I said in the opening section I personally believe this dip in players is an unfortunate inevitability given the state of roleplay (specifically serious roleplay) on Gmod today. I think that as a community our best steps from here are to keep the spirit of Roleplay and competition as healthy as possible within the community and encourage newer members to persist with the gamemode and fall in love with it the same way that we all have. Some baby steps towards this:

  • Make the best aspects of RP on the server more accessible and open to newer players.
  • Ensure that the server's Administration is always acting in the best interest of the community and roleplay in general.
  • Have a proper look into player statistics, see where things are going wrong. Are we losing too many old timers? are we not retaining enough new players? are we not attracting enough new players? Make this information public, tackle the problem with some hard data to back up the reasons.
  • Maybe decrease the player slots? 57/60 simply looks more inciting than 57/80. Call it admitting defeat but I really think it could have a positive impact.
  • Stop unbanning minges, although tempting to increase playerbase it simply makes the community look cheap and ruins the reputation of quality of roleplay. (#freegerkin tho)
  • Sorry Furki I love you, but this isn't a good solution either:
    qsDNkdk.png
    If we do want any hope of increasing playerbase again, we need to provide incentive and encouragement. Both to new players and to the upper administration team.
 
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Zerg organisations were always a thing, you're right but it has gotten to the point that there is almost no rivalry of two or more big organisations left. I remember getting fucked in the ass by PTP while I was in some other big org, it just made it absolutely fun for me but now it's just a single organisation responsible for 95% of the total crimes with 10 people flanking for a single shootout. The server needs more player interaction whetever it's criminal or passive regardless of their relationship to each other.

And yeah, I might've gone overboard with the BOYCOTT PERP STOP DONATING REEE shit but we still haven't even heard anything from Senior Administration or the Developer team to discuss and confront this issue of PERP losing its playercount. It was a desperate attempt to try and get some attention from them which clearly still hasn't worked as far as I am aware.
 
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