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SWAT model from my current project with SWAT gamemode going to be used instead of current model. So if you haven't seen it. Don't mind the few blood splats he has, it's from other testing we were doing.
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It would be nice to have an animation when you tie and/or gag someone if this could be possible and when you tied someone it could be the same animation as the handcuffs?I want to add to Stephen's post about posting ideas about new animations. When we started digging up how to do these animations, I came across some useful stuff such as weight listing. This makes it possible to play animations ontop of others. This means we could actually do a "puts a ticket on windshield" animation without having to freeze the player since I could have the animation only affect the upper part of the player model. However, this means the player could still turn away from the car which leads to strange results. Then again, an animation for this isn't really needed in my opinion. So if you have any ideas for new animations, send me a message or make a thread like Stephen said.
Could there possibly be a skin or text on the SWAT van like saying ''Paralake SWAT Team'' Or something like that on the sides?SWAT model from my current project with SWAT gamemode going to be used instead of current model. So if you haven't seen it. Don't mind the few blood splats he has, it's from other testing we were doing.
My point was simply, they aren't perfect so you can't always see them unfortunately (they show up but Source screws up the render order or something so they appear behind the tail light which in turn essentially hides them occasionally). But I would say if you're following a car as police and they're consistently refusing to signal, then sure pull them over to at least give a warning not necessarily a ticket, but not for every single time that someone fails to do so. Because with how often you have to signal to turn within Paralake City, you would have to be doing it all the time and inevitably fail to do so, and a cop would immediately jump on the chance to chase you down. Personally I don't find that fair or fun, so only when it is a repeated offense. Pulling someone over for excessively signalling would also be allowed, where someone is either driving down the road with warning lights on or a turning signal on for too long after making a turn / turning wrong way with one active.A question about indicators
Stephen mentioned the other night that they are mainly a cosmetic addition and police would not be able to ticket players for not using them when turning. I understand that it will be difficult to some degree to use them all the time however I think that they could prevent a lot of mess at places like the intersection and certain junctions.
Will a law be added that makes it an offence to not signal in certain areas or will they purely be a cosmetic addition (besides the hazards)?