I know this has probably suggested but I find rn what's lacking in the gamemode is that the only way to make serious money is by staying in a base for 2 hours straight and just power growing. I feel like w/ the new revamp on orgs, turfs should also be introduced that reward organizations passively. When a turf becomes available orgs can fight over the specific area (Business sector, suburbs, etc.) for a given amount of time. Afterwards, the org that manages to hold the area for the longest ends up gaining control of the area and passively generates rewards based on the turf. Slums could generate drugs while business sector can generate mats for guns.
This worked really well on some GTA servers I used to play on back in the day and it would be cool to see it introduced to perp as well.