@Daigestive @Al Capone @Sossa @Pusheen @Saint Wylde @Ethan @Mage @nade @Husky
I'm going to try and address all of the marksmanship and recoil comments in one message, instead of replying to individual posts.
Firstly, I want to make it clear that I don't think the current state of marksmanship and recoil is perfect, and that there is much to be improved around it. I also don't think there is any debate about the concept of having a skill that you can level, the issue is more around the perks that it gives you.
It is important to think creatively about solutions, instead of just asking somebody to press the undo button, which is often much more complicated than you would expect. I recently denied the 5.56 threads (among a dozen other threads) as I had reached a decision about how to deal with the problem*. I'm going to outline my thoughts here.
For marksmanship, one option would be to only give non-combat related advantages instead of adjusting your recoil and such. For example, making it easier to craft weapons or simply some cosmetic changes. However, the risk there is that it becomes something that nobody really cares about because the benefits aren't very useful at all. Alternatively it could be a non-shooting related mechanic such as movement speed or time to pick up a weapon.
For recoil, the commonly stated option is to simply revert some of the balance changes that were made
here. This really is a too simplistic way of approaching the problem, as it doesn't take into the account that a very large number of variables were changed in one batch, and a considerable number of related ones have been changed since then. If we were to just reset the numbers of the 5.56 weapons, there will be an unknown number of side effects that can be avoided by simply analysing the problem from an agnostic approach. It also won't address any other balance issues exist in the weaponry setup.
Therefore, I decided that I would complete a full review of all of the variables around the shooting mechanics and create a proposal to balance all of the variables. After this, I shall discuss it with various people from the staff and development team and create a test whatever solution I come up with on a development server.
After consideration of this thread, I may also invite some community members to see the changes for their opinions. These will be selected from those who have responded
constructively to this thread and other threads in the suggestions forum.
I shall briefly outline the problems I'm expecting consider. There may be more that I come across once I have started.
- The spread of a shotgun should only be effective at shorter ranges
- The recoil from burst fire mode should be viable compared to automatic mode
- There should be a clear trade-off of performance vs. cost for all firearms and attachments, e.g.
- There should be scenarios where it is justified to use a cheaper firearm for different performance levels
- There shouldn't be a scenario where a cheaper firearm performs better than a more expensive one
- There should be a negative impact of jumping shortly before shooting, instead of just during
- The impact of crouching on weapon performance currently has a major flaw
- Levelling marksmanship is currently not difficult, it is just slow, expensive and boring
- There should be an incentive to level marksmanship
- A new player should be capable of winning a firefight against another player with maximum marksmanship
- Each type of firearm should be superior to all others for a certain set of scenarios, e.g.
- A rifle should beat a pistol at long range
- A pistol should beat a sniper rifle at short range
As you can see, there is a lot to consider here, some of which have been mentioned in various threads, but several of which that have not. Therefore, I don't expect any solution to quickly appear, but it there is a lot to be gained from thinking through the entire problem, than rushing to quick-fixes that make other problems worse.
I don't know how much traction this message will get, but I may not have time to reply to everyone who responds to it. I'll happily reply to anyone who raises any new factors to consider though.
* It's worth noting that most threads in the open suggestions forums fall into the category of "This could be done, but requires some thought and development effort"