One thing that always bothered me with this server is that this server has turned (if it hasn't been for many years) into a cops and robbers server.
The server itself states to be 'Serious Roleplay' while its development is very much focused on the PLPD and the criminal part. One way to fix this problem would be to focus on legal and non-police-related stuff to develop.
Player Owned Economy doesn't have to happen in one update, the best way for those things to happen would be step by step. The first thing that could be done, would be to support RestaurantRP or general sale of food. My idea would be to create new kinds of
food which can only be cooked. If best, they should also give you a
higher benefit than food that is sold by NPCs. Of course, in order to get players to actually sell the food, they should have a much higher and more profitable price (e.g. 200-350 $ each). As of right now, nobody would sell burgers for
50 $ other than the roleplay.
The general idea would be to start moving things sold by NPCs to things sold by players. Another example would be furniture. Nobody would buy furniture from players for a price that is actually profitable to them (sellers). This would also require skills to be more extended and hard to get. Short term:
Specialization.
Not everybody should have the same knowledge. One should know how to make guns (Firearms skill) and the other how to make furniture (New skill to add). This way,
trade actually happens. If everybody could build a computer, gun or shelf themselves in real life, why would they go to a specific store for that or order it somewhere (other than laziness)?
In short:
- Add more skills (and more levels for these), so people are forced to specialize in specific skills
- Make selling things (especially food) more profitable
- Make those things better than what the NPC could sell
- Make more things only craftable to support trade between players
also please re-add the paralake council with 30 seats or so