Community Discussion - What do you want?

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@Ethan if something is beneficial for one party but not negative for any others it is by definition a good thing

this is not a negative thing for the PD because more shootouts + much more confiscation money if they win so it balances out

removing necessity for a compensator to reduce potential price/adjusting rifle prices is then by definition a good thing
 
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@Ethan and it does have a downside but the downside is unbalanced in the specific case of rifles when compared to other weapons which is what im trying to fix
 
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@Sorle I do understand your concerns with the current state of the recoil which is something I definitely agree with, however I do believe that the current prices on weapons and components should stay the way there are, it's a way to balance the economy in some way and it doesn't effect you 2 bad if you as I know you do - know how to farm money, you're someone who is great at it and you for that reason have a good economy yourself.
 
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@John Daymon i mean you aint wrong that it isnt particularly an issue for me but i know for a fact it can be for a lot of people on the server + i also agree that changing the prices of weapons or components isnt the way to fix this, at the end of the day the recoil changes have necessitized the use of compensators especially when below 100 rifle marksmanship, crippling poorer players as you essentially increase the price of each rifle by 25% + making things additionally difficult if grinding to 100 marksmanship isnt an option on an economic basis
 
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@Sorle This is true therefore couldn't there be some kind of counter to this though like there is a cooldown on using the crafting queue and a max time of using the crafting queue before the cooldown activates automatically. Also, the person would have to move a good amount of distance otherwise the server would detect what is going on. I ain't gonna lie I have no idea how Macros work but in addition to this I understand what is listed in my reply could also make this system way too advanced.
 
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I've had the thought for some time of lifting the forum rules on things related to organisations. I've seen some of your replies (Ayjay and Tiny), and I think that reintroducing open forum organisation hostility, much like it was in 2015 with the cringy war post and the likes, but still keeping some rules to prevent further toxicity MIGHT help with the incentive for orgs to compete against each other.

Also, perhaps rewards should be in place for organisations who stick around for a decent amount of time and reach certain milestones; I'm not too sure what the rewards should be, perhaps cash/items rewards that can be claimed in the organisation menu and placed into the players/organisations respective storage. Or maybe unique cars or items that can only be aquired by grinding through an organisation 'tree', instead of directly purchased through cash. I'm not sure if this is something you've thought about in the past, or maybe this is a terrible idea but it's just a concept that I thought of that could encourage organisations competing against each other instead of zerging.
 
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It's a more ideal location in the city, easy transport items/materials to and from Uncle Cos and other shops, hungries/casino next door. It should be more expensive than Regals apartments.
 
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PLPD might've had more respect uf the command team was halfed. Thes more people which carry hogh ranks thes less respect they get.

Less command means more respect...etc.

Make it so CORPORAL-CHIEF makes sense. Make them all have a big purpose. They should all be vital to the development of the department. Having too many LT's for instance which we do have a lot of makes LT less worth it/meaningless such as corporal.

Why have SO and corporal when they both are the same as some depts uses SO as their corporal? And NONE of them really matter to the extent where i can see it usefull.

And before people say ahhhh i do not want 2 loose mein rank. It really wont matter considering you legit get a rank just as worth it. Unless you obviously care about power. Which makes you unfit either way.

Give ranks a meaning. - For instance;

Change the rank structuree to;

Chief of Department
|
Deputy Chief of Department
|
Major
|
Captain
|
Lieutenant
|
Sergeant
|
Corporal
|
Officer
|
Probationary Officer
|
Civilian Staff

- If anything, make Senior Officer officer first class/master officer considering they are not senior at all.

Why have so many ranks when half of them has no real purpose?​

You need to make ranks worthy and respected, i cant remember last PLPD high ranks was respected.

Written on a fuckin phone mate
 
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@Ethan
Please make an argument against lower gun prices, as it is good for the criminals, if it is not bad for the officers then it is by definition a good thing.

I know your argumentation is; I found it easy to get guns, I can get 4 guns in an hour.
Therefore it shouldn't be lowered.

Let us apply that argument to marksmanship because it certainly seems you are proponent of lowering the threshold to level up marksmanship:
I can earn 60 boxes of shotgun ammo in an hour thus we shouldn't make 100 marks easier to obtain.

Perhaps your argument isn't that great?

@Sorle

I also frequently hear people say "it is going to ruin the economy"
I have not heard a single good fact to back this up, as the economy doesn't properly function in PERP as every price is fixed and there is 0 fluctuation.

Let us take a game with a true player owned economy, for example: realm of the mad god (not a lot of people play this but the argument still stands)

Let us say:

T6 Health Ring is 3 life potions before duping

Excessive duping led to huge increase in supply UBHP Rings while demand stayed the same
therefore the prices of health rings tanked.

Milton Friedman said it like this:
"Inflation is too much money chasing too few goods"
"Deflation is too little money chasing too many goods.”

Now let us take an extreme example on PERPheads;
Staff members give 1 trillion dollars to @JER, what would happen to the prices of guns?

They would stay the same.

Perpheads economy can't actually break, it is fixed, 0 fluctuation and won't have inflation/deflation.

That's why we need a player-owned economy, guys!
 
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Deleted member 5920

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I thought you were going to say something intelligent till I read

I also frequently hear people say "it is going to ruin the economy"
I have not heard a single good fact to back this up, as there is no such thing as a functioning economy in PERP as every price is fixed and there is 0 fluctuation.

1. There is a functioning economy.

Money goes in via: Drugs, fishing and paychecks.

Money goes out: Confiscation, taxes and the purchase of items from shops.

If the money going in at the same rate then that is fine however if it leaves at a limited rate then there would be more money in the server. I even drew a picture for you to understand:

5946


If there is less money leaving via shops due to cheaper gun prices but the same amount of money coming in then there will be more money in the server economy which means you will be able to afford cars much easier due to not having to output as much money. Hence, inflating the amount of money in bank accounts and the server economy.




2. Just because it is a good thing for criminals does not mean it should be added. Removing the Police would be good for criminals? Should we do that? The whole point of the server is roleplay and I'm not sure about you but the risk of committing crime in reality is very high, not nearly as high as on PERP, and you want to reduce that risk even more?

If you can actually make a comprehensive argument other than "more shootout good" then I will be amazed.


3. My argument wasn't that it was easy to get guns, it was a counter point to someone saying "if you die with a rifle then you lose all profit from drugs for an hour" which is an absolute smooth brain thing to say.
 
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@NeluDaHunter your argument for lowering prices is something that has so many flaws in it, this is something where I feel I actually have to write a full on response to this.

Okay so let's go through our current economical situation in Paralake and the structure of how it actually works at this point, any player at the moment can gain money in a very fast way which is something that on paper everyone likes, because who the fuck doesn't want a supercar fast?

However this is a huge issue for the whole playerbase, as you may know the server has had issue with filling it's slots and still has it for several reasons, one may argue it's because the PD, Recoil, Staff and whatever, however it's quite obvious if you've been on the server since the start that the major reason for this is our current state of economy, it's currently broken to shit as any player can easily get whatever they want within weeks which is gonna make them stop playing as they don't have to chase anything, no one has to sit for weeks to get that supercar that they want because you know, they can just sit still for a couple of days or just a week to get it, which mind you basically everyone does,

I agree with you that getting 100 marksmanship shouldn't be made easier to get, rather make it harder as people have to spend more time in getting the money they need, however doing so we cannot just go ahead and lower the prices for weapons because of this, the prices would either have to go up or stay the way they are at the moment, the reason for this is simply because it would force people to work more for the money they need which would make them grind more which would result in more playtime which would then result in players feeling better of themselves when said players reach their goal as in their cars or marksmanship, which would then result in them playing the server more.

The more feeling of completion is gonna result in more dopamine being released in their body which is gonna make them play more and work for more things, something @Sorle definitely knows about as he quits and comes back because he obviously wants to make more items and probably cars ingame.

Saying that we have no economy in PERP is a joke, it's something that we've always had but simply something that has been put off the grid of importancy for some reason, however there are ways to adjust it and make it into something better, I do agree with you that player-owned economy is a way to go however this is something we've had in discussions how we should it with @StephenPuffs since 2013, I've been in the discussions with the developers since 2013 about this, it's hard to implement because all players want different results from it and different ways to solve it, if we were to go for this we would have to wipe the whole economy to restore it so that it is by 100% player owned economy.

Back in 2013 I didn't buy any special cars because I had to spend my money on guns as I was raiding and defending my base every hour, in 2014 after dominating the server in economy wise, in 2015 I got bored of it as simply; I had everything I wanted, in late 2015 I started playing frequently again as I simply wanted to buy all Ferraris, something that took so much time and effort but as I kept reaching small tiny goals I simply kept playing, but the economy was stable at this point and it took time to get what you wanted.

Economy doesn't just exist of someone getting money and spending it, there's also time and effort involved in the whole meaning of it which currently, doesn't exist, now anyone can get rich and get whatever they want.

Lowering the prices of guns isn't gonna resolve anything but ruin it even more, the economy isn't fixed to one point at all, if @JER was given 1 trillion the prices of guns would drop dead as simply he could just give them away to whoever he wanted and players would simply have to lose money by selling them as no one would buy from them as they could simply be given guns by JER.

Thus the best way to make it stable is by adding obstacles to reaching your goals stage-wise.

Stop saying that we don't have an economy when we do but it's something that's broken but can easily be fixed.
 
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